![]() However I don't think Renderman is for most of the people who read the blog, you need some technical skills to harness the power this renderer, like writing a shader for instance. GPU render is the future but it's still far away to be fully implemented for serious vfx work if you're dealing with anything but hard surfaces, if you need to render fur, skin or fluids for high level stuff forget about it. With that said, Arnold has been gaining some terrain in the last 3 years and I believe the price drop is to keep up with the competition. Renderman is still largely used in the VFX industry, not only at Weta, ILM or Pixar as stated above, there are tons of others large and medium studios using. I can't believe the comments on this website lately. So, if you're interested, (if you're wanting to get into VFX graphics, just take a look at all of the films that used it - it's an industry standard) you can register here and will be notified when it's available. The non-commercial version of RenderMan will be released at the same time version 19.0 of the commercial version is released, which will be based on the SIGGRAPH 2014 time frame, so, sometime around August. The cool thing, though, is that if you just so happen to make something amazing with the non-commercial version that you want to use commercially after the fact, all you have to do is email Pixar and they'll get you registered as a commercial user. So - "non-commercial" - what's that about? Pixar and Disney define it as "any usage of RenderMan that does not involve direct commercial use to generate profits." You can use it for things like evaluations, student projects, experimentation, research, development of plugins and other tools to be used with RenderMan, or to simply practice and familiarize yourself with the program. ![]() RenderMan supports Mac (Snow Leopard, Lion, and Mountain Lion), Windows (Windows Vista and Windows 7, and Linux (gcc 4.1 and glibc 2.5 or higher). Control: The RenderMan Shading Language and Pixar's 3D data format (RIB) offer many opportunities to develop solutions for any type of creative challenge.Quality: Create the highest quality images possible with features like advanced filtering and true 3D motion blur.Performance: Render the largest scenes with efficiency.Photorealism: Pixar's RenderMan is capable of producing highly realistic images with a system of physically based shaders and lights.According to the RenderMan site, the software's strengths are listed thusly: RenderMan is an industry standard that has been used on every VFX Oscar-winning film of the past 15 years. Providing RenderMan free for non-commercial usage represents the commitment of Disney / Pixar that RenderMan is the long-term film rendering standard. The resources and technology now being invested in RenderMan are of superior quality and will continue to anticipate the needs of film production imagery as Pixar has over the past 25-years. Third, existing trial and evaluation methods of providing access through watermarked or time-expiry licenses are unsatisfying for proper evaluation. Second, it is Pixar’s belief that limitations on software access have become a brake on the development of the production industry, and that universal access and a set of common standards and practices can only stimulate greater growth and development. First, RenderMan going forwards will be the conduit through which applicable rendering technologies developed within Disney / Pixar research will be channeled into the public domain to establish a common platform for production, research and development, trials and experimentation, learning, and other applications. ![]() This is a strategic and long-term commitment by Disney / Pixar to the advancement and dissemination of the production industries most advanced rendering technologies and the interchange of assets in common formats. ![]()
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