![]() ![]() It certainly also helps that a lot of the heroes feel incredibly balanced in Overwatch 2 right now. Sometimes the hard just gets in the way of a casual player’s fun video game experience. “The hard is what makes it great.” No, Tom. “It’s supposed to be hard,” I’d tell myself, crying, as I quoted Tom Hanks from A League of Their Own. ![]() I’ve spent many a night in 20 laboring over tough losses in matches that dragged on for 20 minutes, and those were heartbreaking. On a personal note, faster matches also make those losses sting a little less, since you can quickly hop into a new one and start all over again. Being able to take down a tank quickly is immensely satisfying, and the faster paced nature of the game feels electrifying as a result. Longer matches due to how long it takes to even wear down a shield to get kills isn’t exciting gameplay, and Overwatch 2’s shift to 5v5 helps to alleviate that issue a lot. “The faster paced nature of the game feels electrifying.” This is the same game that spawned the triple tank meta in the Overwatch League for a period of time, and those matches weren’t just boring to watch, they were boring to play against. Overwatch was largely dominated by tank and shield metas, making it frustratingly difficult to get kills, as tanks could easily recharge their shields to keep protecting their teammates and prolong the fight. Going back to Overwatch this past weekend, I was instantly reminded of one of the reasons why I had fallen off the game in the first place. However, while I’m still not a fan of the newer heroes having a larger focus on DPS, it’s clear that dropping a tank has helped to make Overwatch 2 matches a lot more dynamic. That feeling had been exacerbated by the release of Junker Queen, who felt more like a damage dealer rather than a tank. My initial complaint with this change was that Overwatch 2 seemed to be moving more towards the competitive FPS scene, and if you weren’t getting kills for your team, then you probably weren’t contributing much overall. The impact that this has had on the way the game plays and feels is immediate fights go by much quicker as once you take out a tank, that encounter is usually over. And not only that, but we’re also taking a tank out of the equation. ![]() The biggest foundational change made in Overwatch 2 is the shift to 5v5 from 6v6 matchups. ![]() What I’m trying to say is that as a lapsed Overwatch player who sunk hundreds of hours into Competitive mode before finally deciding that game had run its course, this has been a confusing journey, but I’ll do my best to articulate everything that Overwatch 2 got right and wrong in this review. Having spent a lot more time with the game over the past couple weeks during the review period, and having gone back to Overwatch 1 in that time as well, my overall feelings on the game have taken yet another u-turn. Look, it’s no secret that I’m awful at competitive shooters, and dying within seconds always feels bad especially when you can’t even react. Things started out pretty positive as I’d just been glad to be back on the Overwatch hype train again, then that hype took a nosedive with the Junker Queen beta when I realized how much shorter the time-to-kill was. Real talk: my feelings and thoughts on Overwatch 2 have definitely been a bit of a rollercoaster ride since the initial beta with Sojourn. ![]()
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